Post by Catalyst on Apr 13, 2014 22:54:13 GMT
A few descriptions need updating.
Playable Races
-Human'
Humans are generally considered a noble race, one that is continuously expanding its borders, from Arrellia to the west coast of the Eastern Plains. Humans seek dominance over all of Eyrion, whether by allying or conquering. They are strong allies of the semi-nomadic Minotaurs, and seek to help them however they can. Humans, unlike the other races, are normally incredibly weak willed. While there are those who help others, and reject their dark impulses, the majority of the race is driven by greed and powerlust, and are easily subjugated simply by selling their souls to others if they feel their life is in danger.
Because of such greed and power hungriness, civil wars are not uncommon. Most Humans wage war against each other because of their lust for wealth and power, but some Humans wage wars for the right reasons. To bring Humanity to what it should have been: A noble race that lives with honor and dignity, rather than greed and powerlust.
-Elven Races
The Elves are a collection of at least four distinct races. The fist and strongest Elven race are the Svartalfar, or Dark Elves as they are more commonly known, all the other Elven races are their prodigy. The Wood Elves are spiritually aware and nature-attuned humanoids, allies of the Satyrs, and directly descended from the Dark Elves. The High Elves were an offshoot of the Wood Elves, and waged war against all the mortal races and gained the hatred of their Dark Elven ancestors. Through their warmongering they brought down upon themselves the wrath of the Humans and Minotaurs who utterly destroyed them, casting them into the fires of extinction. The Snow Elves are an arcticly inclined, and like the High Elves are also an offshoot of the Wood Elves, and live at the highest peak of mountains North of the Great Forest.
-Orcish Peoples
The Orcs are conglomerate of three distinct subspecies, the Bolag, the Velar, and the Zanosh. They are generally considered to be a brutish warmongering race that are relatively divided, however the Council of Elders has kept them relatively close as best they can. While they are under the rule of their own council of Elders, they still wage internal conflicts, but only with the Council's blessing. They live on The Eastern Plains, a largely untamed and wild continent. The Orcs are divided into clans, that occasionally wage war with each other, but more often with the Humans on the west coast. But, under the correct circumstances, the Council of Elders will unite the entire Orcish peoples to fight against whatever enemy proves to be a substantial threat.
-Gnolls
Gnoll refers to five distinct subspecies of Humanoid Feliformia. The Spotted Gnolls dominate the other subspecies, and are a ruled by a Queen. The Crocuta or "Giant Gnolls" have always been closely allied with their spotted cousins, and helped the first Gnoll Queen rise to power. The Striped and Brown Gnolls are low on the Gnoll totem pole, holding roughly the same position and compete fiercely with one another to scavenge, since only the Spotted Gnolls are known to produce their own metal works. The smallest and seemingly neutral subspecies of Gnoll are the Ard-Gnolls, small, harmless insectivores.
-Dwarves
The Dwarves are a species of short beings who dwell within Eyrion itself, in the Mountains and hills. They are a complex race, known to produce and handle machinery efficiently. They have even invented Cannons, which, while relativity affordable for their own kin to buy, are quite expensive for other species to purchase, in response to common discrimination. The Dwarves are very intelligent when it comes to machinery, and very brutal when it comes to fighting. They are usually seen wearing heavy armor, and often carry weapons such as Mauls and Battle Axes into battle.
-Ti'burren
The Ti'burren are a large sentient race. Most are larger than the other species, usually standing between seven to nine feet tall. They usually wear heavy armor, and are known to be seen with Battle axes and Greatswords. Don't expect to win a lot of battles against these brutal beings. Ti'burren are a tribal race, commonly found on the Eastern Plains, and are a strong ally of the Orcs. The Ti'burren do have a less intelligent cousin species named the Drae'shaya. The Drae'shaya stand between ten to twelve feet tall, and have often been called Giants. They're bigger than their cousins, carrying even heavier armor, and are often seen carrying giant Mauls that can produce great concussive force when smashed into the ground. The Drae'Shaya usually live in small Tribes of anywhere from two to five individuals, whereas the Ti'burren usually have between six or thirteen individuals per Tribe.
-Minotaurs
Minotaurs are huge semi-nomadic creatures and some of the fiercest and most skilled warriors you could encounter. Valiant, Majestic and Incredibly selfless, Minotaurs are close allies with the Humans and go to war alongside them as shock troops and shield-wall breakers. The are most commonly seen fighting with great two handed battleaxes or Khopesh swords and finely crafted and incredibly intricate shields, or if unarmed with their horns and great fists and hoofs.
-Satyrs
Satyrs are swift footed and hotheaded warriors, known for extreme partying into the small hours of the morning. While normally calm and friendly, when angered they can be very dangerous, attacking with their horns and powerful kicks of their hoofed feet. They are steadfast allies of the wood Elves and live in and defend the forests with them. They are most commonly seen fighting with curved short swords used for their swift fighting style, or pole maces and glaives as well.
Restricted Races (Needs Staff approval)
-Undead
The Undead are the backbone of Catalyst's forces. The Majority of them were made via souls within Cataclysm, which is also referred to as the Underworld by many species. Although some of them have been attained via the corpses of beings on the battlefield. The Undead aren't restricted to Humans, in fact, Undead Orcs and Undead Ti'burren have been seen marching towards battle.
-Lycanthropes
Also known as Lycans, or Werewolves, these characters are restricted for their potential lethality to other characters. Lycans are organized into a two section society. The males are normally enlisted into the military when they are old enough to hunt on their own. The Military is currently led by a Lycan-Human Hybrid. Meanwhile, the elderly, women, and pups, live within the Den of dusk, the largest of the Lycan dens, as opposed to the smaller dens that pocket Darklight.
Lycans spread not only by breeding, but with a simple curse that many call the "Lycan Virus". The virus was given to them by the Dark Elves, as a quick way of replenishing their numbers after the High Elves almost eradicated the Lycan race. Lycans simply have to scratch or bite you to spread their virus, which, over a period of time, causes you to turn into one of them. Lycans are indeed Sentient, and speak their own language made up of various howls, barks, and growls. The majority of the Lycan race cannot transform back into human form as well.
They were at one point in time, at war with the humans, which they were victorious against. Lycans craft their own swords and armor, from a special type of metal that can be found most commonly around and even in their Dens in Darklight. The metal is blue in color, and has some form of association with the moon, supposedly making the armor stronger when it is forged under moonlight. With the approval of the Head Admin, A Lycan can gain the ability to transform between human and Lycan form. By means of Dark magic, or other methods if approved by the Head Admin himself.
-Draconians
Draconians are a race of reptilian humanoids resembling Dragons(which they evolved from). Each Draconian is unique, although their scales are either red or orange. They usually have a large spot on their throats that are usually a unique color. It's called the "highlight". A Draconian's highlight is unique in it's own way, kind of like a Human fingerprint. A Highlight could be a certain shade of green, while another highlight could be a different shade of green, but either way, no two highlights are the same, marking each Draconian as a unique individual(green of course, is not the only color of Draconian highlights, they come in many different colors).
The Draconians live in a large cluster of gigantic sea stacks known as the "Skyworld". The mountain-like sea stack in the center of the cluster conceals a magical vortex that allows the gargantuan rocks to float. Usually, the Skyworld will relocate every now and then, but in times of war, they can be magically moved via Draconian mages.
There are three different types of Draconians. Firstly you have the common Draconians, who are just your regular, average Draconians. The military soldiers fly Dragon mounts into battle, and the military also utilize Zeppelins for when the Dragons can't carry so much heavy cargo.
There is also the order known as the Fallen. The Fallen were born without wings, and are treated unfairly due to their deformity. Wings in Draconian society are held in a sacred light, and the only way for a Fallen to regain his or her honor is by attaining the Elite status in the military. Upon receiving the Elite status, they will be given mechanical gliders that will allow them to fly. Fallen usually use large wingless Dragons as ground mounts.
There is also the Draconian subspecies, the Reavers. The Reavers dominate a floating mountain at a corner of the cluster. They're quite similar to the common Draconians, but the Reavers are highly aggressive, they have black scales, and the giant spot on their throat is always maroon, making it seem each Reaver is just a clone of another. The Reavers are also referred to as "The Pure" by the other Draconians, as any Reaver born with a birth defect is immediately killed, making all Reavers absent of birth defects. Reavers also fly Dragon mounts, just like regular Draconians, and also use Zeppelins. But they are more pirate like, prone to raiding foreign cities that are not of Draconian origin, and sometimes they even raid cities belonging to their own species!
Banned Races (Needs Head Admin approval)
-Gods
Above is the God of Balance, leader of the Gods. Gods are only playable to selected people. Most of the time, these people will be Staff, but, on rare occasions, a veteran player may be given the chance to RP a God. I don't think a God needs a description, as it's self explanatory, but I will give it anyway. Gods, in this RP, are born via Magic. Usually, when the need arises, the Council of Gods come together and create a new God, who is assigned what they are God of. Such as Agriculture, or Fire.
The Council of Gods are the important Gods, with other Gods simply being minor. The Council of Gods are lead by three Gods, known as the Major Gods. These three Gods are known as The God of Chaos, The God of Balance, and The Goddess of Order. There use to be a forth Major God, known as Catalyst, who was cast away into eternal captivity and punishment, reason being he attempted to overthrow the Council itself by starting a war known as The War of the Divines.
But, now, years later, the Gods teeter at the brink of Civil War. Many of the Gods have been disputing and disagreeing with each other over the topic of who should lead the Gods. Few say The God of Balance should stay. Many say The Goddess of Order should lead. Many even say The God of Chaos should lead. The Gods have began to take sides, most siding with either The God of Chaos or The Goddess of Order. Those siding with The God of Chaos have even suggested that the Gods should ally with Catalyst. Then Chaos and Evil would truly swarm the lands and seas of Eyrion.
Playable Races
-Human'
Humans are generally considered a noble race, one that is continuously expanding its borders, from Arrellia to the west coast of the Eastern Plains. Humans seek dominance over all of Eyrion, whether by allying or conquering. They are strong allies of the semi-nomadic Minotaurs, and seek to help them however they can. Humans, unlike the other races, are normally incredibly weak willed. While there are those who help others, and reject their dark impulses, the majority of the race is driven by greed and powerlust, and are easily subjugated simply by selling their souls to others if they feel their life is in danger.
Because of such greed and power hungriness, civil wars are not uncommon. Most Humans wage war against each other because of their lust for wealth and power, but some Humans wage wars for the right reasons. To bring Humanity to what it should have been: A noble race that lives with honor and dignity, rather than greed and powerlust.
-Elven Races
The Elves are a collection of at least four distinct races. The fist and strongest Elven race are the Svartalfar, or Dark Elves as they are more commonly known, all the other Elven races are their prodigy. The Wood Elves are spiritually aware and nature-attuned humanoids, allies of the Satyrs, and directly descended from the Dark Elves. The High Elves were an offshoot of the Wood Elves, and waged war against all the mortal races and gained the hatred of their Dark Elven ancestors. Through their warmongering they brought down upon themselves the wrath of the Humans and Minotaurs who utterly destroyed them, casting them into the fires of extinction. The Snow Elves are an arcticly inclined, and like the High Elves are also an offshoot of the Wood Elves, and live at the highest peak of mountains North of the Great Forest.
-Orcish Peoples
The Orcs are conglomerate of three distinct subspecies, the Bolag, the Velar, and the Zanosh. They are generally considered to be a brutish warmongering race that are relatively divided, however the Council of Elders has kept them relatively close as best they can. While they are under the rule of their own council of Elders, they still wage internal conflicts, but only with the Council's blessing. They live on The Eastern Plains, a largely untamed and wild continent. The Orcs are divided into clans, that occasionally wage war with each other, but more often with the Humans on the west coast. But, under the correct circumstances, the Council of Elders will unite the entire Orcish peoples to fight against whatever enemy proves to be a substantial threat.
-Gnolls
Gnoll refers to five distinct subspecies of Humanoid Feliformia. The Spotted Gnolls dominate the other subspecies, and are a ruled by a Queen. The Crocuta or "Giant Gnolls" have always been closely allied with their spotted cousins, and helped the first Gnoll Queen rise to power. The Striped and Brown Gnolls are low on the Gnoll totem pole, holding roughly the same position and compete fiercely with one another to scavenge, since only the Spotted Gnolls are known to produce their own metal works. The smallest and seemingly neutral subspecies of Gnoll are the Ard-Gnolls, small, harmless insectivores.
-Dwarves
The Dwarves are a species of short beings who dwell within Eyrion itself, in the Mountains and hills. They are a complex race, known to produce and handle machinery efficiently. They have even invented Cannons, which, while relativity affordable for their own kin to buy, are quite expensive for other species to purchase, in response to common discrimination. The Dwarves are very intelligent when it comes to machinery, and very brutal when it comes to fighting. They are usually seen wearing heavy armor, and often carry weapons such as Mauls and Battle Axes into battle.
-Ti'burren
The Ti'burren are a large sentient race. Most are larger than the other species, usually standing between seven to nine feet tall. They usually wear heavy armor, and are known to be seen with Battle axes and Greatswords. Don't expect to win a lot of battles against these brutal beings. Ti'burren are a tribal race, commonly found on the Eastern Plains, and are a strong ally of the Orcs. The Ti'burren do have a less intelligent cousin species named the Drae'shaya. The Drae'shaya stand between ten to twelve feet tall, and have often been called Giants. They're bigger than their cousins, carrying even heavier armor, and are often seen carrying giant Mauls that can produce great concussive force when smashed into the ground. The Drae'Shaya usually live in small Tribes of anywhere from two to five individuals, whereas the Ti'burren usually have between six or thirteen individuals per Tribe.
-Minotaurs
Minotaurs are huge semi-nomadic creatures and some of the fiercest and most skilled warriors you could encounter. Valiant, Majestic and Incredibly selfless, Minotaurs are close allies with the Humans and go to war alongside them as shock troops and shield-wall breakers. The are most commonly seen fighting with great two handed battleaxes or Khopesh swords and finely crafted and incredibly intricate shields, or if unarmed with their horns and great fists and hoofs.
-Satyrs
Satyrs are swift footed and hotheaded warriors, known for extreme partying into the small hours of the morning. While normally calm and friendly, when angered they can be very dangerous, attacking with their horns and powerful kicks of their hoofed feet. They are steadfast allies of the wood Elves and live in and defend the forests with them. They are most commonly seen fighting with curved short swords used for their swift fighting style, or pole maces and glaives as well.
Restricted Races (Needs Staff approval)
-Undead
The Undead are the backbone of Catalyst's forces. The Majority of them were made via souls within Cataclysm, which is also referred to as the Underworld by many species. Although some of them have been attained via the corpses of beings on the battlefield. The Undead aren't restricted to Humans, in fact, Undead Orcs and Undead Ti'burren have been seen marching towards battle.
-Lycanthropes
Also known as Lycans, or Werewolves, these characters are restricted for their potential lethality to other characters. Lycans are organized into a two section society. The males are normally enlisted into the military when they are old enough to hunt on their own. The Military is currently led by a Lycan-Human Hybrid. Meanwhile, the elderly, women, and pups, live within the Den of dusk, the largest of the Lycan dens, as opposed to the smaller dens that pocket Darklight.
Lycans spread not only by breeding, but with a simple curse that many call the "Lycan Virus". The virus was given to them by the Dark Elves, as a quick way of replenishing their numbers after the High Elves almost eradicated the Lycan race. Lycans simply have to scratch or bite you to spread their virus, which, over a period of time, causes you to turn into one of them. Lycans are indeed Sentient, and speak their own language made up of various howls, barks, and growls. The majority of the Lycan race cannot transform back into human form as well.
They were at one point in time, at war with the humans, which they were victorious against. Lycans craft their own swords and armor, from a special type of metal that can be found most commonly around and even in their Dens in Darklight. The metal is blue in color, and has some form of association with the moon, supposedly making the armor stronger when it is forged under moonlight. With the approval of the Head Admin, A Lycan can gain the ability to transform between human and Lycan form. By means of Dark magic, or other methods if approved by the Head Admin himself.
-Draconians
Draconians are a race of reptilian humanoids resembling Dragons(which they evolved from). Each Draconian is unique, although their scales are either red or orange. They usually have a large spot on their throats that are usually a unique color. It's called the "highlight". A Draconian's highlight is unique in it's own way, kind of like a Human fingerprint. A Highlight could be a certain shade of green, while another highlight could be a different shade of green, but either way, no two highlights are the same, marking each Draconian as a unique individual(green of course, is not the only color of Draconian highlights, they come in many different colors).
The Draconians live in a large cluster of gigantic sea stacks known as the "Skyworld". The mountain-like sea stack in the center of the cluster conceals a magical vortex that allows the gargantuan rocks to float. Usually, the Skyworld will relocate every now and then, but in times of war, they can be magically moved via Draconian mages.
There are three different types of Draconians. Firstly you have the common Draconians, who are just your regular, average Draconians. The military soldiers fly Dragon mounts into battle, and the military also utilize Zeppelins for when the Dragons can't carry so much heavy cargo.
There is also the order known as the Fallen. The Fallen were born without wings, and are treated unfairly due to their deformity. Wings in Draconian society are held in a sacred light, and the only way for a Fallen to regain his or her honor is by attaining the Elite status in the military. Upon receiving the Elite status, they will be given mechanical gliders that will allow them to fly. Fallen usually use large wingless Dragons as ground mounts.
There is also the Draconian subspecies, the Reavers. The Reavers dominate a floating mountain at a corner of the cluster. They're quite similar to the common Draconians, but the Reavers are highly aggressive, they have black scales, and the giant spot on their throat is always maroon, making it seem each Reaver is just a clone of another. The Reavers are also referred to as "The Pure" by the other Draconians, as any Reaver born with a birth defect is immediately killed, making all Reavers absent of birth defects. Reavers also fly Dragon mounts, just like regular Draconians, and also use Zeppelins. But they are more pirate like, prone to raiding foreign cities that are not of Draconian origin, and sometimes they even raid cities belonging to their own species!
Banned Races (Needs Head Admin approval)
-Gods
Above is the God of Balance, leader of the Gods. Gods are only playable to selected people. Most of the time, these people will be Staff, but, on rare occasions, a veteran player may be given the chance to RP a God. I don't think a God needs a description, as it's self explanatory, but I will give it anyway. Gods, in this RP, are born via Magic. Usually, when the need arises, the Council of Gods come together and create a new God, who is assigned what they are God of. Such as Agriculture, or Fire.
The Council of Gods are the important Gods, with other Gods simply being minor. The Council of Gods are lead by three Gods, known as the Major Gods. These three Gods are known as The God of Chaos, The God of Balance, and The Goddess of Order. There use to be a forth Major God, known as Catalyst, who was cast away into eternal captivity and punishment, reason being he attempted to overthrow the Council itself by starting a war known as The War of the Divines.
But, now, years later, the Gods teeter at the brink of Civil War. Many of the Gods have been disputing and disagreeing with each other over the topic of who should lead the Gods. Few say The God of Balance should stay. Many say The Goddess of Order should lead. Many even say The God of Chaos should lead. The Gods have began to take sides, most siding with either The God of Chaos or The Goddess of Order. Those siding with The God of Chaos have even suggested that the Gods should ally with Catalyst. Then Chaos and Evil would truly swarm the lands and seas of Eyrion.